Blog

Pandora's Mafia

the Pandora family

by receiving one of the 7 disaster rings you have joined my family. Its more an added way to watch each others back those with a ring working with another ring bearer will get an increase in overall power.

Also being a member gives you a mafia mode making you have (if you want to wear) Like a suit or dress that is fancy and high class, but also is on par with top tier nearly indestructible armor

each ring itself has 3 unique powers to each


Volcano (Red)
User: Temir
Power over Volcanic and Magma themes
increases overall attacking capabilities
if power is fed to it, it become a Magma beheading Axe that burn the more it cuts

Wildfire (Orange)
User: Kyro
Power over Wildfire and Inferno themes
Allows teleportation with flames
If power is fed to it it become a Spear whose tip incinerates all that touches the blade

Earthquake (Golden)
User: Doom
Power over Earthquake and Drought themes
Allows High Strength and Refinement powers
if power is fed to it, it becomes a War hammer capable of causing shockwave that alter mountains

Tornado (Green)
User: Cruz
Power over Tornado and Hurricane themes
Increases Speed and added cutting power
if power is fed to it, it becomes a rice-hat with blades around it allowing boomerang like attacks

Storm (Blue)
User: Spades
Power over Storms and more weather themes
Allows the ability to mediate other disasters for unison attacks
if power is fed to it, it becomes a pair of combat gloves that harm bioelectricity on contact

Tsunami (Indigo)
User: Loopy
Power over Tsunami and Whirlpool themes
Increases Healing power greatly
if power is fed to it, it becomes 2 Pistols. 1 fires water at high pressure to lance through people, the other one fire rounds that surrounds targets in a bubble cage of water to drown

Blizzard (White)
User: Soraya
Power over Blizzard and Frostbite themes
Increases Damage and armor piercing attacks
if power is fed to it, it becomes a white Katana whose cuts freeze the wound to the point it cannot regenerate

Onyx Ghost

Name: Onyx Killian Ghost
Title: The Onyx Assassin, The Infinite Blade, The Mirror Assassin, “Demon Eyed”, The Funeral Comedian
Age: 22
Race: Badass Human

Powers:
Phasing (via armor)
Invisibility (via armor)
Teleportation and storage in shadows
Mirror style blade works
Demonic Eye of Absolute Replication

Immunities:
Varies depending on what is stored in the Demon eye’s “memory”

Weaknesses:
Almost anything but it also depends on what is stored in the Demon eye’s “memory”

Weapons:
Ghost Blade of Ruin: (Ult) a large altered greatsword only used as a last resort with the power to choose what can or cannot block it either physical or non physically
Black blades: endless knuckle protecting sabers spawn for Ghost
Black Daggers: an unknown amount of throwing daggers are hidden on Ghost at all times
Parade Maces: 2 gothic maces used for more explosive entry
The Scythe: A high velocity anti-power sniper rifle with a guillotine blade on the barrel
Dual suppressed smgs with anti-magic rounds
Party Favor: A grenade launcher with a C&E clip that allows a single grenade to hit like a carpet bomb
Juda’s Reach: 2 concealed wrist blades that ignore all armor or defense
Cloak of the Order of Phantoms: A black with gold accent cloak that allows phasing and invisibility

Moves:

Passive Powers (aka the ones that are always on)
Eye of Absolute Replication: the power to copy 3 of anyone's abilities, attacks, magic, or techniques. These become the power’s “memory.” for everyone Ghost has only 3 things allowed to copy per person, if they want another he must then forget one of the powers memorized. This is a permacurse and cannot be blocked.
Phasing and invisibility via armor
AG Arsenalist
Info-collector: will receive automatically any info on people assigned as targets

Mirror Blade Style
The Parade: spawns swords on the ground to grab at will
The Maze: turns the area into a mirror 3D maze
The Storm: Allows for the black blades to rain from the sky on someone
The Kill: Spawns swords behind someone to backstab them
The Wall: Spawns a massive mirror to reflect elemental attacks
Shattered Mirror (Ult): Allows the hit to shatter into glass fragments that will either allow me to escape or use…..
The Final Act (Ultx2): The fragments of the shattered mirror strike from all directions the attacker as it hits all the critical spots and the fragments reform Ghost


Legion of X “memories”
From Spades: X99 Codebreaker, energy resistance, Razor’s End (altered to be weaker than how Spades uses it)
From Alastar: Black Hellfire, Curse Immunity, Thermal vision
From Matador: Strength reserve, Bedrock Defense, Bedrock Breaker
From Kreekongu: Hydra Regeneration, underwater breathing, basic water manipulation
From Kazar: Enhanced sight, critical strike, tempest slash
From Elliot: EMP burst, Stormcaster, Paralyzing hands
From Glade: Technology hacking, kinetic forcefield, and tech destruction
From Selene: eclipse summoning and area healing
From Crocus: Poison immunity, weakness finding, shedding armor
From Raymond: Power level maximizing, battle fury, explosive impact
From Scorpiex: Sand/earth teleporting, sand binding, sandstorm
From Dimitri: Auros canon, diamond wall, Slash of Crucifixion
From Psycik: Boosted speed, magic resistance, dimensional gateway destruction
From Silvermane: Titan slayer aura, demon slayer aura, holy slayer aura
From Master Geckonia: AG Arsenalist and laser daggers
From Red Necros: Emergency Teleportation and Backup Lives (9)
From Lord Dusk: Chronos Override (time power immunity)
From Ebon: Avidia style swordplay and Darkness field
From King Triclops: (Ult) TriBeam Planetary Cannon
From Neverend: (Ult) Loaded Dice- Allows the outcome of a battle to change enough to making things even

Modes:
Demonic Mirror mode: Allows the eye power to cause all stats memorized to activate on Ghost’s body and add a more demonic protection to his body


Lore: Coming Soon

Alastar Pyrite

Alastar Pyrite The Flame Knight

Name: Alastar Pyrite (Ignem aeternum carmine mortem)
Title: The Flame Knight, Demon Rider, Vice Commander of the Legion, King of Volcania, The 9th Sin of Hope
Age: 24 (by human years)
Race: Hellfire Elemental with devil blood

Powers:
Fire manipulation, projection, absorption, and overall control
Lava manipulation, projection, absorption, and overall control
Smoke/ Ash manipulation, projection, absorption, and overall control
Curse creation and destruction
Demonic powers
Demonic Phoenix Summoning and abilities
Hellgate spawning
Demonic Mount Summoning

Immunities:
Fire or any form of heat based attacks
Wind powers
Most Earth powers
Biohazard powers
Curses
Some Holy powers (if it involves fire, light, or metal)
Some Celestial powers (if it involves fire or light)
Dragon powers

Weaknesses:
Ice powers
Holy Water Powers
Some Sound powers
Sand Powers
Carbon powers
Demon Slaying powers

Weapons:
The Legendary Nameless Sword of Fire: A Pitch black Knight’s sword that is unbreakable and allows for the absolute control and magnification of fire
The Lava Whip of the Hellrider: A single handle that draws the lava from the ground as a constantly melting whip with demonic properties to it.
Cape of the Phoenix: A Crimson cape that can alter size, allows for stable flight, and near instant healing with fire
Clockwork Medallion: A relic item that allows passages and defense against time powers
The Demonic Furnace Armor: An extremely heat resistant container designed to contain and store more heat as a battle continues to steadily raise offensive power as well as add an extra defense.

Moves:

Passive Powers (aka the ones that are always on)
Ignition: Touching Alastar will set you on fire
Summon Balor: the spirit of a horse bounded to Alastar will enter an entity becoming Alastar’s mount. The default is in a motorcycle.
All around enhanced physical properties with a bit more offensive and elemental power
The True Name (PermaCurse Ult) If Alastar’s true name is spoken, all within hearing range that is not of the demon race will be set of black hellfire for eternity. Only Alastar himself can cancel the fire.

Fire Attacks
Pyro: Anything pointed at will be set on basic fire
Embers: Releases Ashes in the area meant for blinding and burning targets
FlameThrower: A powerful endless release of fire meant for overwhelming targets in flames
Volcano: Summons and erupts a volcano from the ground below to attack an area
Hellfire Blast: Demonic fire that cause more destruction to a target
White Nova: A pure white flame hits an area adding a celestial element to the flame
Black Hellfire: A demonic black flame that cannot be put out once on a target, unless put out by another demon or holy water
Sacred Fire: A Golden Flame that does more damage the more powerful the enemy is
Solar Eclipse: An Orange Flame that release a pillar blast of fire from the sky that burns like a sun
Extinction (ULT): A blinding pure red flame that turns all in contact to ashes near Alastar, ignoring all defenses and fire resistances. This also doesn’t factor demon, holy, celestial, or dragon powers with high resistance. It is simply a flame that kills on contact.

Curses
Withering Smog: dense smoke that will slowly weaken a target
Chains of Tartarus: Can imprison a being with chains that get stronger the more you fight
Curse Breaker: Can destroy all curses
Wraith: Can cause an increase in offensive power
Greed: Can Cause an increase in defensive power
Sin of Hope (Ult) Allows for cyan fire to appear and does more damage to an enemy who uses an overwhelming attack and basically sends an attack in retaliation but with double the power.

Chivalry Attacks:
Brimstone: The Knight Champion’s Sword of Flame (Ult): By combining both the Legendary Sword of Fire and the Hellrider Whip, the 2 form a greatsword that only a worthy knight of fire can wield and increase all powers and stats 100 fold.
Ashes to Ashes: A sword slash that burn with each hit
Slayer: Allows for a sword slash to do critical damage to a single point
Siege: Allows for strikes to get stronger the more they hit in 1v1 fights
Army of 1: Allows for slashes to do massive fire AOE when faced against many enemies
Modes:
Nitro Mode: Turns his fire green and turns all flames so hot but freezes enemies
Phoenix Mode: Grants flaming wings and adds more mythical power to his fire attacks
Red King Mode: Allows him to gain more power when fighting with allies
Devil King of Hope Mode: Allows for full stats increase with more demonic power with a chance of a berserker mode
Lone Knight Mode: The most powerful form of Alastar that allows him to draw more power when standing alone to protect others.

Fenris Kazar the Archer


Name: Fenris Wolfbane Kazar
Title: The Fenris Archer, Chieftain of the Wolves, The greatest marksman of Planet X, The man who never misses.
Age: 23
Race: Alpha Wolfman

Powers:
Wind/Air manipulation, projection, absorption, and overall control
Cast enchanting on any nonliving material
Can rewrite or edit enchants
Infinite arrows
Ultimate Sight
Dominance over all wolf or canine beings, including wolfmen or werewolves
Can become stronger under moonlight

Immunities:
Other wind powers
Light powers
Celestial powers

Weaknesses:
Earth powers
Some Fire
Chaotic attacks
Some energy powers
Sensory powers (with exception to sight)

Weapons:
Wraith of Artemis: an ancient unbreakable bow that allows all arrows to add a critical strike to a target
Alpha Chieftain’s armor: allows him to cloak in any environment
Wolf Fangs: 2 daggers that are enchanted to remove defenses or buffs on enemies
Well of War: the quiver that spawns an infinite amount of arrows

Moves:



Passive Powers (aka the ones that are always on)
Ultimate Sight: Can see everything normally, telescopic, atomic, thermal, ultraviolet, and any other form of sight. Cannot be blinded.
WereWolf: Under the full moon Kazar can enter a berserker mode where only silver affects him or sealing spells
Domaniance: all wolf or dog raced beings before him cannot betray him


Wind/Air Attacks
Tempest Slash: A kick that emits a ranged cutting force with wind
Gusting Impact: a large impact of wind meant to feel like a punch
Twister: A small wind tunnel meant to blast targets away
Vortex Dome: a wind sphere surrounds an area for defense or trapping with shredding winds
Oxidize: a sharp wind attack meant to destroy defenses
Vacuum: Removes all air from a target, meant for KO’ing or capturing targets
Hurricane: summons a massive vortex of wind that suck all in with shredding winds
Zephyr’s Ascension: (ULT) a target is marked causing all the air to strike that area as a full bombardment of shredding speed

Enchantments
Arms: all enchanted get stronger defenses
Hunt: all enchanted get better physical stats
Fangs: all enchanted get better offensive power
Lick: all enchanted get a better regeneration or healing
Howl: all enchanted get better reflexes
Elemental: all enchanted with this gains an attribute of power (example: fire arrows)
Infinity: (ULT) all enchanted gets an unlimited effect

Archery Attacks:
Scouting shot: a single arrow that reveals the full stats of whoever it hits
Triple shot: 3 arrow shot with whatever enchant is used
Penta Shot: 5 arrows of fire surround a target and explode with a hellfire core
7 Heavens: 7 arrows of light that cause a holy burst on a target
Cloud 9: 9 Arrows of the storm that cause calamity effects on a target
Trickshot: a single arrow used to disarm all targets
Arrow Rain: a single arrow fired to the sky above, then moments later a near endless amount of black arrows rain from the sky like a storm
WolfShot: (Ult) A single arrow that will always hit the weakest spot of the target and cause critical damage

Lore:

Fenris Kazar was born a prince of the grand forest of Planet X, the second largest landmass that covered most of the East. His clan, the wolf clan, lead the group alliance of 30 powerful beast clans. He was born a descendant of the founder of the wolf clan who was a mystical beastman who was more specifically a fenris wolf. At the age of 12 his father the chieftain wanted his son to learn more of the world before becoming the new leader, so he went on a quest to see as much of Planet X as he can. Kazar over time learned from a man known as “BugJuice” the way of the arrow. After a few years he returned home to find that his clan was scattered and missing. His father was dead and the only surviving family member was his brother. After finding a few of his clansman he learned that Darkri and Plasmid had enslaved and layed territory to the forest. All clans were disbanded except for the powerful Red Claw, who under the leadership of Lord Geckonia, remained vanished. One day Lord Geckonia himself found Kazar and his surviving people. He told Kazar of a prophecy where an archer is needed to save the world from calamity. Geckonia made a deal with Kazar: the Lord would shelter his people with the Red Claw and in return Kazar would join the Knights of X. Kazar agreed to this so upon leaving Geckonia gave him the sacred weapon Artemis’s Fury. Geckonia revealed that he was to be his master for when they time was right, but is choosing this alternate path for Kazar’s sake. He also gave Kazar a letter of introduction to give to Lord Ebon, leader of the Knights of X. Kazar then joined the knights where he met Alastar Pyrite and Kreekongu Hydrax, where the 3 would become friends. After years under the Knights of X, Fate would make the 3 knights cross paths with Solomon Spades and Matador Cynderblock, who initially heard that they were escaped prisoners and fought them until Ebon appeared to stop it. Spades then revealed about how the 2 were gladiators and apprentices of 2 different guardians of Planet X and were against Darkri. Because of this Ebon agreed to unionizing with Spades and that the full knight order would help save the planet. Then 2 knights betrayed the order and killed Ebon and his 2nd in command. The rest of the knights were slaughtered. Spades and Matador saved Alastar, Kreekongu, and KAzar. The 2 vowed to take revenge for their master and joined Spades’s quest. After the Siege of City X, Kazar became the 5th member of the legion and was the team’s marksman. He promoted his younger brother as the new chieftain and later Kazar lead one of the sub squads of the Legion known as Team Recon, made up of himself, Onyx Ghost, Psycik, Zero Slayer, and Icabod Saber. To this day Kazar is still a member of the legion and the guardian archer of the forest of Planet X.

Psycik The Sound Mage


Name: Psycik Vibratta
Title: The Sound Mage, Bard of Calamity, The Gatekeeper of Lost Echos, The Last Sound
Age: 26 (by human years)
Race: Mutated Sound Elemental

Powers:
Sound manipulation, projection, absorption, and overall control
Mind reading, illusion casting, absolute hypnosis, telepathy
Ultimate speed
Rift Magic
Sealing Magic
Codebreaking Magic (X95)
Intangibility

Immunities:
Other Sound powers
Other Mental powers
Lightning
Wind
Energy
Gravity
Most solid objects
Curses

Weaknesses:
Water defenses or seals (absorbs sound mainly)
Metal (tuning or sound proofing)
Light attacks
Ice somewhat (counters speed)
Gel or Goo of sorts

Weapons:
Riktor: The Tuned Scythe- This is the bounded weapon of psycik that allows the blade of this to perform delayed slices in enemies. Instead of only cutting a target physically, when the phrase “Reap in Silence” is said, Riktor’s blade will cut through a target leaving a sound mark which will activated when Riktor is told to “Scream” which activates a massive sound explosion in the slash.
Vector Swords: 2 arrow designed long swords meant for easier aerial combat in the sky or space
Kama and Forearm Baton combo: 2 small dual wielded weapons meant for more close combat situations. The Kama is used for slashing and hooking, while the batton is for defensive blocking or center thrust jabs.

Moves:

Passive Powers (aka the ones that are always on)
Speed of Sound: Self-explanatory, he is made of sound therefore he can move like sound max (though he can go a normal human slow speed at minimum)
Vibra Body: Since he is a sound elemental he doesn't have a fully physical body even if its visible. His body is pure movement at a higher understanding. Touching it as a normal being like a human, demon, etc will cause instant vibration to put you in a near coma state
Ultimate hearing: between being made of sound and mental powers, he basically can hear all that’s going on

Sound/Riktor Attacks
Reap in Silence: Causes delayed sound cuts in targets
Scream Riktor: Erupts the delayed slashes
Banshee Howl: Blasts a bombardment of sound at a target like a flying punch
Wailing Slash: A ranged slash attack that adds both sound and slashing damage when hit
Death by Dubstep: Blasts close range deafening sound to the ears of a target, aiming to KO them
(ULT) Lost Echos: Fires a area affecting sound blast that amplifies the sounds of everything in the area causing between crippling or fatal damage to all targeted. Even if physical damage is healed, mental damage will linger

Magic Attacks/moves
Gateway: allows open rifts to teleport people short distances
Dimensional Gateway: Opens larger rifts to go anywhere in universes
Nexus Rift: Allows teleportation directly to the center of space/time.
Rift Rush: Allows quick portals to swallow enemies to send them into more dangerous worlds
(ULT) Space labyrinth: Places an enemy in a single spot which instantly teleports them back to that spot if they escape

Mental Attacks:
Anti-Secret: Allows a projection to spring from the target’s mind to show all their weaknesses
Hypno: Allows for mind control to make enemies become temporary allies
BrainFreezes: Mentally stops an enemy's mind long enough to make them not react/defend from attacks
Vertigo: Completely inverting of an enemies senses, example anything you see forward is backwards, up is down, right is left, the way you face is the actual wrong direction, etc
(ULT) The Breakdown: A full frontal mental barrage of overloaded memories, nightmares, information, and negative thoughts amplified to destroy an enemy’s brain, Meant to be Fatal or Paralyzing.

Lore:

It was said that Psycik one day appeared in the runes of an old shrine of the Obelisk in Planet X’s forgotten Island. The being known as Shade appeared as well and befriended Psycik. One day the Obelisk showed of a prophecy involving Psycik joining a warrior who would inherit Planet X’s essence. Shade, later to be revealed as Mammon, introduced Psycik to Spades. Deciding on instincts, Spades accepted Psycik to join and in return Psycik gave spades the grimoire: Infinite Avarice (which later is what allowed Spades to use Chaos Spell). After many adventures, Psycik became one of the main members of the team with the roles of primary combat mage, magic researcher, mental communications link, and teleporter. At one point he also used an ancient forbidden spell in order to keep Spades alive from another planet’s destruction. Unknown to all but Spades and 2 other members of the legion, the spell had link Psycik to Spades making him his “reaper”. Aka Psycik will be the one who will guide Spades to the afterlife when it truly is Spades’s time. But until then he can slightly alter the chances of Spades’s survival by 5% over the course of time. To this day he is the wandering 13th member of the Legion.

Spades's pro wrestling movesets

Solomon Spades
The Black Ace, The Epic One, X99

Main speciality: Throws and technical chops/counters

Finishers:
Psychodriver VI: OverKill Driver- it's a psychodriver that goes from an arm drag with a spin before the drop
BlackJack Attack: Delayed Vertical lift into a forward rolling fireman’s slam
Ace’s High: Jumping elbow drop
True Counter: A single catch to a punch, chop, strike, or kick and it is reversed to a throw

Signature:
X-Trigger: Running jumping knee strike
Jumping X-Trigger
Drunken Samoan Drop: Spinning samoan drop
Gutwrench Powerbomb
AA Turning Spinebuster
Cartwheel Superkick
Scoop powerslam
STO
Death Valley driver
Pack-a-Punch: Palm strike to the chest
Clothesline
Reverse Clothesline
Spinning back elbow strike
Forward Roll double foot kick
Head Clap stun
Dropkick
Rope assisted drop kick


Move Speed Combos:
AA Turning Spinebuster to a leg drop
9 corner chops + elevated stunner
Front trip into elbow drop to the back
Lift to top rope to elevated stunner
Release German suplex into an elbow drop
Clothesline + backbreaker combo



Submissions:
GeminiLock: Back-to-back arm crossface lock
Boston Crab
Wristlock
Ankle Lock
Triangle hold
Torture Rack: fireman's shaking lock


Tag-Team Combos:
Pandora: My delayed vertical suplex + jumping clothesline
Superkick into my Psychodriver or spinebuster
My Spinebuster + elbow/leg drop
My X-trigger + a suplex
My Anklelock + Crossface submission

Power Concepts types (Work in progress)

Primary 5 Elemental
Fire
Water
Air
Earth
Lightning

Secondary 5 Elemental
Energy
Metal
Ice
Sound
Nature

Ultima 4 Elements
Auros/ Light
Void/ Darkness
Chaos/ Destruction
Infinite/ Endless

Forms of power
Natural (race type or mutations)
Magic ( spells and binds)
Science (calculations, technology, esper)
Religious (blessings, curses, summons)
Items (enchants and skills)
Techniques (ki and training)
Uniques (powers only you can use)

Combo Elements for Doubles
fire + water = Steam
fire + air = Wild fire
fire + earth = Magma
fire + lightning = Explosion
fire + energy = Plasma
fire + metal = Alloy
fire + ice = Nitro
fire + sound = Trailblaze
fire + nature = FlameFlower
fire + auros = Nova
fire + void = Demonic
fire + chaos = Volcanic
fire + infinite = Origin Scared Flame
water + air = Cloud
water + earth = Mud
water + lightning = Surge
water + energy = Mana
water + metal = Rust
water + ice = Zero
water + sound = Sonar
water + nature = Blood
water + auros = Blessing
water + void = Corruption Pool
water + chaos = Tsunami
water + infinite = Origin Water

air + earth = Sand
air + lightning = Storm
air + energy = Aero
air + metal = Oxidize
air + ice = Blizzard
air + sound = Sonic
air + nature = Poison/Toxic
air + auros = Aether
air + void = Vacuum
air + chaos = Tornado
air + infinite = Origin Winds

earth + lightning = Ferra
earth + energy = Core
earth + metal = Ore
earth + ice = Mountain
earth + sound = Quake
earth + nature = Gaia
earth + auros = Gem
earth + void = Asteroid
earth + chaos = Meteor
earth + infinite = Origin Bedrock

lightning + energy = Power
lightning + metal = Magnetism
lightning + ice = Thundersnow
lightning + sound = Thunderstorm
lightning + nature = Evolve
lightning + auros = Judgement
lightning + void = Corrupt
lightning + chaos = EMP
lightning + infinite = Origin Storm

energy + metal = Forge
energy + ice = Stasis
energy + sound = Kinetic
energy + nature = Tree
energy + auros = Starlight
energy + void = Gravity
energy + chaos = Calamity
energy + infinite = Origin Big Bang

metal + ice = Cold Steel
metal + sound = Tuning
metal + nature = Bionic
metal + auros = Laser
metal + void = Blackened
metal + chaos = Power Arsenal
metal + infinite = Origin Machina

ice + sound = Brainfreeze
ice + nature = Permafrost
ice + auros = Comet
ice + void = Emptiness
ice + chaos = Ice Age
ice + infinite = Absolute Zero

sound + nature = Fury
sound + auros = Hyperspeed
sound + void = Silence
sound + chaos = Deafening
sound + infinite = Origin Lost Echos

nature + auros = Sanctuary
nature + void = Absorption
nature + chaos = Biohazard
nature + infinite = Origin Tree of Eden

auros + void = Nirvana
auros + chaos = Angelic
auros + infinite = Origin Flash

void + chaos = Dark matter
void + infinite = Origin Abyss

chaos + infinite = Oblivion


Main Imperial Races:

Human
Beastman
Ex Machina
Elemental
Angel
Demon
Titan

Main Mythical Races:

Elf
Dwarf
Fairy
Centaur
Gnome
Giants
Ogre
Orc

Beastial Sub-Races:

Merman/Mermaid
Taurian
Neko
Reptillian
Werehuman
Aivion
Insectoid
Polymorph

Horror type beings:

Vampire
Zombie
Reaver
Wight
White Walker
Ghost/Spirit/Spectre

Elemental types

Fire
Water
Earth (Golem)
Wind
Lightning
Wood (Tiki)
Sand
Steam
Sound
Energy
Ice (Snowman)
Poison
Metal (Sentry)
Light
Shadow
Darkmatter

Mythical Creatures

Dragon
Phoenix
Serpent
Banshee
Gargoyle
Kraken
Fenris Wolf
Yeti
Scarab
Nightmare
Dinosaur
Liger
Gryphon

THE AUCTION

Grimoire Auction

Rules are simple: Below will be different Power themes and 5 techniques to start off with. All you have to do is say "Dibs on -insert theme name-", its first come first serve and you can add more abilities from there.

Also state if you want the power as an Elemental, Magical, Enchant, or Unique Power

Themes:

BioHazard
The power to manipulate plants, toxins, and radiation of all different types to full power.

Gamma Beam- fires a radioactive beam for basic damage and radioactive poisoning

Venus Warrior Trap- Spawns a massive carnivore plant to attack opponents, can be destroyed by fire or blade styles

Half-Life- You sacrifice half your current health to amplify radioactive powers and amplify full body stats by 200x

Parasitic Plant- Spawn vines to grab and drain an opponent in a leeching wither

Chernobyl 2.0- Fires a point blank Nuke that devastates a certain spot then spawns in a mutated tree to absorb all the life around back to you. This also makes the area radio active
_________________________________________________________________

Sound
The power to amply and manipulate sound to form attacks, boosts, and dodges but make you have no defense.

Requiem of Pain: You play a sound like a violin that amplifies the pain senses in one's body as a basic barrage

Deaf Maker: Fires a single sound boom that is meant to distract and deafen all in the combat area

Sound of Speed: uses the noise in your steps to amplify your speed and blast yourself faster as time progresses

Chime of Sleep: makes a noise so light it puts all in hearing range to deep slumber

Lost Echos: in a single direction focuses all sound to fire in a burst in a single direction for maximum damage

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Celestial
The power to use starlight and other outer space powers to your will

Gravity Embrace: Manipulates gravity to your needs

Comet mode: amplifies speed and gives you an frost touch defense

Umbra Blade: manifests a weapon made of solid eclipse light that combines the properties of fire, ice, light, and darkness in a celestial way

Solar Plunge: Summons a nova core to drop and incinerate people or areas

Starburst Revenge: uses all the stars in the sky as an orbital celestial sky attack to hit individual targets petrifying them

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Zero
The power to summon and manipulate the cold and ice at its lowest form

PermaFrost- instantly turns the area around you to cold and ice as you enter an area

Cold Hearted- make those who touch you become frozen in an ice cocoon

Absolute- Fires a pure white orb that instantly freezes whatever it hits

Ice Shard Gatling- Fires at rapid pace ice that can pierce though steel

The White World- Turns the entire area to below zero, ice, blizzard and everything white. No fire can be formed here of any type

_________________________________________________________________

Imperial
The power to manipulated and alter machines and enchant them with anti magic defenses

Railgun- Spawns in a railgun designed to destroy all shields

Artificial Aegis- Spawns a emblem that projects an impact forcefield around a user

TactiKILL- turns the local terrain into your battleground always knowing who's in it and can spawn traps in like landmines or electric spikes

Upgrade- Allows you to temporarily give a 500% full stat boost to a single ally

The Arc Support- fires an orbital laser with the firepower to kill titans and dragons on top of opponents

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Guerrilla
The Power to create specific weapon for specific situations

Make -insert a weapon— by naming a weapon you can spawn a perfect version of the weapon in question with the earth around you

Enchant Index - allows you to add up to 4 enchants on any item

Weapon Break- allows you to instantly shatter any non unique or non bounded enemy weapons/armor

Mechanize- Allows you to create a titan like suit of armor that is adapted to whatever current battle you are doing

The Workshop- Allows you to supply unlimited weapons to all allies in the area
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AquaMancer
The power to control and manipulate all forms of water

JetStream Beam- fires a beam of concentrated water to destroy all armor

DepthCharge- Allows you to super pressure an area and erupt water to impact an opponent

Tidal Blade- summons an arc of water to cut through all obstacles

Whirlpool Prison- Summons an endless vortex of water to cage an enemy

Stormed Tsunami- spawns a reverser tsunami wave that rains down from the clouds above

SPADES THE ANARCHIST CHAPTER MODE

Anarchy mode

Solomon Spades has entered a parallel world which overloaded most of his powers, mutating them so that his appearance looks human but physical contact is like a mix of electricity and shocking gel. This parallel world has overloaded Spades past insanity mode to anarchy mode which make him the most chaotic, but unlike insanity mode its no longer at random its calculated.

Name: Solomon Spades

Title: Black Ace
Occupation: Freelancer and Guardian
Call Sign X99
Age: 21
Height: 6'2"
Weight: Varies form energy density shifting

Powers:
Complete electricity and unstable energy manipulation, consumption, and projection

Mastery of 99 spells of Chaos from the grimoire “Infinite Greed”

Cursed eyes that Imprisons all who is viewed as an opponent

Enhanced body with slight teleporting capabilities

Mastery over 19 forbidden curses of infinity

Advanced Guard technique form “Emperor’s Robes”

Limited Familiar summoning

Unbreakable bones (only in Human form)

Body made of energy (only in Elemental form)

Ability to master any weapon

Carbon Alchemy

With Anarchy on, Spades's speech pattern will change when certain words are said and it can happen at random. He will also now do a lot of table flipping, setting things on fire, spraying with spray paint, more legality attacks.

Also those who give him either Pizza, Chocolate Donuts, or Chocolate Marshmallow Ice cream will do an absolute order. only exception is letting the person kill him or break one of his moral creeds.

Spade’s attacks
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Sword attacks
X- Slash: a delayed frenzy attack to which a target is slashed 99 times in the time lightning is struck. The attack goes into effect when my sword is sheathed.

Rip to Shreds: a drawn slash that causes Espada Razor to grow as I’m slashing

Piercing Razor: aims sword at a target and Espada Razor grows and strikes like a lightning bolt and strikes the enemy

Razor Edge: swings Espada Razor on the teeth side which launches daggers in an arch at a target

Tremor Slash: stabs the ground and 4 massive blades of Espada Razor erupt from the 4 compass directions at a target and the blades meet at the middle slashing a target to shreds

Tempest Slash: an arc of pure slash force flies in the airing a straight line

Razornado: slashes the air in a way causes a small tornado made up of constant slash force

Manifest: Razor can be released into his Black dragon of chaos form or a cloaked warrior form who uses all the sword and energy attacks i do

Razor Spades: I physically fuse with my sword, which cause my body to have bladed scales in patches of my body and 4 chain linked massive Espada Razor like blades as wings and can grow blades within me. I can add this to Spades X mode

Razor’s End: this is my sword ultimate attack.
(LAST RESORT ONLY)
a single slashed aimed to slash a targets DNA into pieces erasing all to them.
There are 3 requirements to me doing this:
1 i must be at 80% or more power,
2 the target must not be able to escape or move
3 all other options must be used.
If used i lose all my powers for 3 days and go human with only my eye curse and hand to hand techniques
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Hand to hand attacks

Advanced Guard AG: A self armament technique that acts as an offensive shield allowing a thin but ultra dense black coating to be one with a being's physical body allowing them to touch the normally untouchable. This can also be spread to melee weapons only.
Example: AG hands can catch fire blasts, grab ghosts, and hold open closing rifts

Swordless Style: Makes my hands do chops that can parry blades even without AG, but with AG the jabs have slight armor piercing

Duel Bone Breaker: a close hand to hand combat technique that causes an internal ruptures that turns bones to dust.

KillSwitch: by touching an opponent’s neck on both sides, i can cause a direct charge that shuts down the person’s nerves and muscles

Psychodriver: I will catch someone mid-slash or punch, turn their arm across their neck, lift them upside-down fireman's carriage style (meaning their back is on my shoulders) then i will flip them driving them head first into the ground.

BlackJackAttack: After a chop to the throat ill lift someone into a vertical suplex, drop them on my shoulders, do a forward roll slamming you to the ground then flip backwards to a double foot stomp to the ribs

X-Trigger: Runs at you with electrified/AG leg and knees you to the face

Giga Impact: uses energy to my hands or feet to be used as a forceful impact from landing at high places. Meant to level areas

Obsolete and DELETE: Ultimate hand to hand attack- allows me to grab someone in the head in a vice grip not allowing them to escape as all electrical unstable energy of my body is focused on ones head causing it to blow up and delay the brains of even those with regeneration powers
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Energy Elemental Attacks

Tesla Rifle: fires a continuous bolts of Black/White lightning from my fingers where i point

Fusion Bomb: Condenses electrical energy into a small orb of unstable energy to be thrown as a fortress busting blast

StormCaster: summons a lightning bolt to strike from above a target

Magnesia: uses magnetism to redirect attacks or lift/launch metal objects at targets

Overload: infects my energy on nonorganic materials so they can be detonated at any time i need or can detonate from me as an energy pillar to the atmosphere

KameHameDirka: a beam of pure energy fires at a target. This is meant to destroy armor or shields

Blitzkrieg: Boosts all my electrical/energy based attacks and my speed 10x

AfterShock: After receiving a direct attack i retaliate with a electric pulse with double the power of the attack that hit me

Singularity: this is my Ultimate Elemental attack. Placing my hands close together i condense both energy and magnetism to make a a small gravity well aka micro black hole. This absorbs all attacks coming at me and sucks all into the micro black hole to implode opponents.

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Magic Attacks: Chaos Magic

Spell #28 Zero- fires a beam of ice at an opponent to freeze them

Spell #35 Obsidian Golem- Summons 9 Golems made of enchanted obsidian from the ground to come to my aid

Spell #50 Auros Pillar- Summons a pillar of light to surround and shield me

Spell #80 Osmosis- a leeching spell used to raise my power the more wounds i leave on an opponent

Spell #90 Storm Caster- summons thunder, tornados, rain, hail, and lightning all in one attack

Spell #95 Meteor Reign- Summons 100 hill sized meteors to fall from the sky over an area

Spell #98 Calm Before the Storm- Interrupts combat to reverse time before the chaos started

Spell #99 Solomon’s Gate- Ultimate Magic attack: opens a rift tear in space to disable all teleporting and cancel any dimensional/void powers

X99 Code Breaker- a magic canceller used to disable magic of any type temporary on an opponent

Cursed Enchant: Sabrac- Any weapon (mainly espada razor) enchanted with sabrac allows a cursed slash that causes all wounds on opponents unable to heal by any means and get worse over time. This is basically a deadlock counter to regeneration provided that the opponent has blood and cannot turn intangible to heal or is made of an attribute (elementals, ghosts, golems, etc)
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Chains of Greed

Eyes of Imprisonment: Eye curse that traps all targets that either live, can move, or has energy in them of some sort. Once in the cage it is unescapable and unbreakable. The more you resist the stronger it gets and it begins to drain your life-force and energy

There is now an alternate way of the eyes of imprisonment. It is called: Warden of Greed Mode

This allows me to control my eyes of imprisonment making it so that chains can erupt from anywhere in my sight to bind and disable opponents in combat. The only means of getting out of them is by enchant weapons attacks. If magic or elemental powers is blast at the chains, it only makes them stronger.

However while in this mode i am in human mode with chain tattoos around my body. This means my hyper regen and my shocking defense is down. I can still use my powers but i will basically have no defense.

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Other Attacks

Silver Card Draw -throws a deck of metallic cards all laced with my energy around me. they float and act as if they are limps, shields or floating blades

Draco Shot: Brimstone Burst- fires dragonfire bursts like bullets at targets

Biome GateKey- stabbing the Dagger Key into the ground and saying a biome changes the attributes of the area to fit the current needs: example- volcano, desert, ocean, swamplands, mountain, jungle, arctic, etc
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Weaknesses
Sound based attacks, nullifying abilities, titan slayer magic, origin magic, “ruler” class powers, and anyone else with unique powers that haven't been done before

Eternal Insomnia

New story/manga/light novel idea concept:

Title: Eternal Insomnia

Plot: In the year of 3035, due to a mysterious phenomenon known as "Lost Sandman" over 80% of the earth's total population loses the ability to sleep. The phenomenon in has also altered these sleepless humans with an ability known as "day dream" which allows a person to become their manifestation of their lost dreams which can alter a person anywhere from appearance to actual powers. However this ability can be viewed in 3 different ways. There are those who live there life the same way they dream with no problems. There are those who once dreamed big and therefore develop reality defying traits. And finally there are those who dream in fear or negativity, which in turn are the most dangerous of people. Those type of people let their fears over take them and become physical manifestation of nightmares. Because of the inability to sleep the human population have more common and higher chances of being normal or falling into nightmares. In order to contain nightmares a secret global alliance known as "Sheep" is sent to save or seal away nightmares.

A 16 year old girl by the name of Alice Knight is part of the small 20% of humans who could still sleeper. One day after being attacked by a few street thieves, Alice awakens her Daydream which for the first time in human history can a normal human who can sleep can manifest. After a few other random events, Alice by chance meets a veteran Sheep named Dante recruits her to join the organization. After a few trials Alice becomes a full time member under Dante’s watch. After a few weeks the 2 are assigned a mission to contain a reported nightmare outburst in a power plant. As they arrive on the scene they find no immediate traces of nightmare but instead a masked man under the name of Rip van Winkle who was attempting to move the main generator of the power plant. As the 2 go to arrest him, Rip summons a few nightmare to his side to defending him as goes to escape. Dante almost captures him until being struck asleep by Rip revealing a power completely unheard of in this era. Alice who also gets hit asleep is able to know how to naturally reawaken which allows her to save her mentor. After a few days of recovery, an executive order came in to hunt down Rip van Winkle. Dante’s team: The Black Sheep, are sent in in full force. The chase is on to capture this criminal and figure out what his plans truly are.

Characters
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Alice Knight: 16 year old girl from the city that is a normal human who can dream, but somehow awakens the daydream power called “White Rabbit” which allows her to move in unnatural speeds and launch great distances. She is the first human who can both fall asleep and use that power. Because of this she gets recruited and joins “Sheep”. Her weapon of choice are reinforced boots with spiked heels and light gauntlets for defense.

Dante Omen: 28 year old veteran captain in Sheep, known by the title of “HellRaiser.” He is an experienced enforcer who was there when the Lost Sandman event happened but lost his memories of the event’s aftermath. He is also the one who recruits and basically becomes the teacher to Alice. His daydream is called “Inferno” which allows him to open up to 9 portals for transport and ignite objects on fire as an enhancement. He can also for a last resort summon a nightmare creature he calls “Vergil” to his aid. His weapons of choice are 2 pistols with axe blades attached.

Neo Reeves: 20 year old Sheep member under Captain Dante. He is the teams scout who specializes in city based infiltration. His daydream is called “Matrix” which allows hims to view his surrounds faster which seems in slow motion for him, but normal speed for everyone else. This allows him to do things from dodge bullets to solve impossible puzzles. His weapon of choice is a bo staff that electrifies on both ends.

Scarlet Flare: 18 year old rookie Sheep member who joined the organization a year before Alice. She is a shy a quiet person who acts as the team’s medic. Her daydream goes by the name of “Phoenix” which allows her to restore herself or others at a rapid place. However if she becomes angry her daydream allows her to blind everyone around her with a solar flare. Her weapon of choice is a small rifle.

Rip Van Winkle: The main antagonist of the story. A mysterious crime boss with a daydream ability that allows him to do 3 main effects: The ability to absolutely control nightmares, attack with shrouds of darkness, and can cause sleepless people to fall asleep, which is completely unheard of. His weapon of choice is a scythe with 3 chain linked guillotine blades on the opposite end.

Mary Fleece: 24 year old supreme leader of the Sheep. She is also a veteran of Lost Sandman who was once partnered to Dante. Her daydream is called “Lost Lamb” which allows her to summon familiars to her aid.

Abraham Dust: Assistant to Rip Van Winkle and overseer of his organization. His daydream is called “Sandman” which allows him to turn into dust for defense and means of transportation. He uses a variety of daggers and other throwable blades as weapons.
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